Chess
for Ordinary Mortals
A study, through games
analysis, of the problems
facing players who are average or below
and who wish to improve their game
by
Trevor
Palmer
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Preface
A great majority of chess players actively seek to
improve their playing strength.
They do so in a number of ways.
They may select a likely-looking book, usually written by a grandmaster
or known expert, to help.
They play through and analyse their own games and despair at the blunders
they have made or their astonishingly poor positional play, clearly revealed
away from pressures of the over-the-board encounter and, worse, that grim
two-faced watcher which has pushed them into the inevitable time trouble.
Nowadays they also have the luxury of computerised chess programs.
The choice is vast.
But it still seems a hard slog to
improve one's game. There always
seems to be someone in the club, or a friend or a match opponent who, in most
encounters, emerges victorious – often when it seemed a win was within your
grasp. How did it slip away?
The young aspiring chess enthusiast
may, of course, make rapid progress, belying the grading level imposed by last
season's results. But even these
agile young minds may puzzle over grandmaster games analysis.
However good the annotations, questions spring to mind yet there is no
grandmaster sitting by their side to explain.
How do they continue to push back the barriers and become, at least, strong
club players?
This book is intended to add to the
armoury of the weaker or average player and perhaps encourage such wood-pushers to join
their local club or, if they are already active club players, help to push up
their grading by a few points. It is
written by as well as for an average player.
It will contain no explanations of in-depth strategy or of combinations
too deep for "Mr Average" to have possibly foreseen.
The reader will not be "blinded by the science of chess".
Together we will look at "ordinary" games played, with varied
results, by the author and see what lessons can be learned.
Never-the-less, anyone playing through
chess games likes to be entertained too so, hopefully, the games selected here
will also achieve that purpose.
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Table
of Contents
Preface
Index
List of illustrative games
Chapter 1: "In general" (as a pdf file)
Part 1
Part 2
Part 3
Chapter 2: "Opening play"
Chapter 3: "After the opening" (as
a pdf file)
Part 1
Part 2
Part 3
Chapter 4: "End game play"
Chapter 5: "In conclusion"
Index
|
Chapter
1 |
In General
Basic
guiding principles.
|
|
| Chapter
2 |
Opening
play
Choosing
something to suit your style…...
Gambits
and quick attacks v the slow build-up
|
|
| Chapter
3 |
After
the opening
Campaign
plans
Gain
space
Vigorous
play
'Grandmaster draws' and longer, harder struggles
Using
the firepower of your pieces
Fighting back
Combinations win!
Miscalculated
or unsound combination
Blunders lose!
Getting into a winning endgame position
Missed chances
|
|
| Chapter
4 |
End
game play
Using the king
The
embryo queen
Saving
a 'lost' game.
|
|
| Chapter
5 |
In
conclusion |
|
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