Chess Book for the  Ordinary Mortals  

Chapter 1: In General - Part 1

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The 'rules of thumb' which guide every chess player who has been taught the basics of chess should mostly be applied throughout every game but a player must, above all else, remain flexible.  There are occasions when even the strongest of players abandons one or more of the well-known basic principles but there should be a sound reason for doing so.  Take an unsound decision or, even, deliberately make an unsound decision, to cast aside these principles and your chickens (or your opponent's pawns) may well come home to roost!

Mastering openings is something that bedevils the weaker player.  I shall assume in this book that the reader has access to a book on openings and already has adopted certain openings for his or her use.  I will come to openings later and we will have a wider look at which ones may be more appropriate to your style of play.  But, this book is not intended to go 'in depth' on this phase of the game and the reader will soon become aware that the author has used a fairly limited range of openings, at least for any prolonged period.

What are these basic principles, mentioned in the first paragraph above, which should steer every chess player through his game you ask?  There are quite a few but, to start us on our way and get the reader quickly into a game, I would list the main ones as follows:

1.      From move one remember at each move to try to see the reason behind your opponent's move and then react accordingly.  Forget to do this and blithely carry on with your own plan or, simply, waste time on an inappropriate move and you will surely come a cropper.

2.      During the opening phase – approximately the first ten moves – develop as many pieces as possible but, allied to this, do not let them block each other in any lasting manner.  Remember that 'developing a piece' does not necessarily mean moving it: but it does mean opening up its pathways.

3.      The freeing movement of pieces during the opening should be co-ordinated with a plan to gain control over the centre squares of the chessboard.

4.      It is usually the best policy to castle at the earliest moment!

5.      Do not waste a move.  You should know what a tempo is … it is the single time period used up in moving a piece.  Each one is very important and if you move a piece out and then back again without good reason you have thrown away two tempi (in effect handed your opponent two free moves)!

6.      Although pawns are by far the weakest pieces at the start of a game, because of their potential to 'queen' and also to be used as blockers or shields they must be handled carefully according to their own list of does and don'ts…..

a)      Try to avoid a lone 'isolated' pawn.  Without a companion pawn to, perhaps, defend it, it is a weakness.

b)      A 'backward' pawn – the least advanced of a pair or chain of pawns – is a similar weakness, especially if it is permanently prevented from advance.

c)      The pawns in front of your castled king should remain on their starting squares and used as a shield through the earlier part of a game. The exceptions to this are where a player moves the centre of three pawns up one square, usually to make room for the bishop on a long diagonal (fianchettoing the bishop) or moving the h-pawn up one square, often to prevent a knight advance or to drive away a bishop. This latter move also has the added merit of providing a bolt hole for the king should it be threatened along the back rank.

d)      The gambit is an opening where a pawn may be sacrificed to speed up development.  But beware of using this type of opening.  A pawn should normally not be given up easily and it takes a good player to capitalise on his pawn sacrifice!

e)      Lastly: a passed pawn is one that has somehow got past the opposing pawns on either side.  It can only be stopped by a piece.  It is a huge asset; a match winner so, if you can get one, get it down the board - but carefully.

7.      It should go without saying, assuming the reader is a fairly well-practised player, that the value of each piece is known and respected.  Defend each pawn and piece as much as it is attacked.  Later we will look at the respective strengths and values of knights and bishops but, since these are normally valued equally at three units (or three pawns), they may be exchanged one for the other.  But do not exchange away your rook for an opponent's knight or bishop as you are two units down, the rook being valued at five units.  The rules on exchanging pieces are quite complex, however, so look upon equal exchanges as being a generality …. In some of the illustrative games to follow, the reader will see examples where an unequal exchange has been made but, perhaps, the positional compensation outweighs the loss of material.

8.      If one of your pawns or pieces is being attacked (is en prise), beware that it may be a weakness but, conversely, look for your opponent's weaknesses and probe his defence by threatening his pieces.

Assuming you have carried through these few basic principles, which we will explore in the following games, you should arrive safely at an equal position (at least) for the decisive middle-game phase.  Then, still holding to these vital elements of play, you may be able to gain the upper hand in the ensuing struggle and, hopefully, to force a win.  The middle game is often the hardest part of a game to proceed with and fight your way through but we will look at middle game strategies in more detail in later chapters.  We will also add to the list of basic principles to be followed as we proceed.  But, you will not need reminding that fate is very fickle and there will be games where you will have followed all the correct procedures only to make a miscalculation, an error of judgement …. then all your fine schemes will crash about you.  We will find some of those games included too!

Principle 1. What's your opponent up to?

Even during the opening phase of a game, it may not be totally apparent just what your opponent's game plan is.  Some opponents will have a slow, methodical build-up.  Can you see what their plan of action is?  If they are hanging back with their pawns, should you push yours up the board to gain territory?  Why are they hanging back?   This will be dealt with in more detail in the chapter on opening play.

Towards the end of the opening phase, into and through the middle game, your opponent may make a move which is not a direct threat …. he may move a pawn forward for no clear reason or start manoeuvring, say, a knight (these clumsy brutes can take a bit of round-about manoeuvring sometimes).  Because there is no obvious reason do not write it off.  He must have some reason for the move!  Very rarely is it a purposeless move simply because he can't think of anything better to do ….so, try to work out what he is up to.   

If he has a deeper cunning he may well be trying to conceal his true intentions, of course, so do not take every move at 'first look' face value.  And, provided your opponent gives you the chance, can you partially conceal your own intentions?  Remember that this  section applies to all phases of the game.  Intentions can be hidden away right from move one as well as throughout the middle game.  The end-game is usually clearer as to what your opponent's plan is and what you should be doing, in a general sense that is – but none the easier for that on many occasions.

The comments, which I make later, in the section on opening play, show how we all agonise over which openings to adopt.  When, many years ago, I realised that the Dutch Defence, Stonewall Variation, which I had then adopted, had merits if played with the white pieces, I played it with an early f4 move.  Later, I began to seek methods of concealing my true intent.  I tried to cloak my plan by playing the opening moves out of sequence.  This not only hid my strategy but allowed me some flexibility too.  Even though this opening was not to be found in my Chess Openings book during the seventies (much to my great delight), if I played an immediate or early f4 my opponent would know straight away what I was up to. 

The following two games, illustrate the thoughts behind this first section.  The first is the 'obvious to anyone' game plan.  Then we will look at the concealment strategy.

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Game 1.      Leicestershire County Championship, 1977/78.


Author  v  C Cordel.     Opening: Stonewall Attack.

1

f4

d5

 

2

e3

Nf6

 

3

Nf3

e6

 

4

d4

Ne4

This move, maybe later in the game and supported by ..f5, can be a very strong response by Black.  Here, he withdraws the knight when it is attacked, disastrously losing tempi.  Can you see why a strong player would do this?  Would you?

5

Bd3

Nd6?

 

6

Nbd2

Nc6

 

7

c3

a5

Premature and not relevant to the immediate issues i.e. the battle for the centre and Black's undeveloped K-side.

 

For those readers not already familiar with the 'stonewall' principle, it is to build a barrier (a wall) of pawns across the long diagonal – often at the expense of a backward pawn on e3 – which, if Black castles on the K-side, act as a funnel for White's attacking pieces and a barrier to some of Black's defenders.  (It can be played in like manner for Black with the Dutch Defence).  Golombek's Encyclopedia of Chess dismisses this system, used with white or black pieces, fairly casually because it concedes control of certain central squares.  However, the reader may note that it served the author quite well in many games included herein. Here, Black has kindly shuffled a well-placed knight away behind that barrier with his Q-side pieces.

8

Ne5

Ne7

 

9

0-0

f6

 

10

Qh5+

g6

 

11

Nxg6

Nxg6

 

12

Bxg6+

Kd7

A disastrous start for Black!

13

f5

 

White hits at Black's position, while it is still in chaos, to create further weaknesses.

 

…..

Kc6

 

14

fxe6

Bxe6

 

15

Bd3

Be7

 

16

c4?

 

White stumbles.  Perhaps the lure of opening up the c-file for a rook attack swayed the decision but e4 may have led to a better attack.

 

…..

Nxc4

 

17

Nxc4

dxc4

 

18

Be4+

Bd5?

I rather think that this was not best for Black as it allows White to seize the initiative again.

19

Bxd5+

Qxd5

 

20

Rf5

Qe4

 

21

Bd2

b6

Black is wise to provide a bolt-hole for his king before proceeding with the penetrative Qc2.

22

Rc1

 

White's suspect 16th move may be about to pay off at last.

 

…..

Rag8

 

23

Rxc4+

Kb7

 

24

Qf3

 

Having regained his pawn advantage, White goes for a simple end-game and, also, for negating Black's threats.

 

…..

Qxf3

 

25

Rxf3

Rg4

 

26

Rc2

Rag8

 

 

27

Bc3

 

White has his eye on the isolated and, therefore, weak f-pawn (as per the earlier note regarding principle 6a).

 

…..

R(8)g6

 

28

Rcf2

Re4

 

29

Kf1

Re6

 

30

a3

Kc6

 

31

Ke2

Kb5

 

32

Kd3

 

It looks as though the kings are heading for a personal head-to-head!

 

…..

c5

 

33

b3

cxd4

 

34

a4+

Kc6

 

35

Bxd4

h5

 

36

Rf5

Rg5

 

37

h4!

 

White does not want to make it easy for Black to 'uncork' his bishop with an ..f5 move.

 

…..

Rg4

Black does 'uncork' the bishop but, at the cost of a valuable further pawn loss.

38

Rxh5

f5

 

39

Rhxf5

Rxh4

Annotation by a GM here might say, "The game is won for White.  It is only a matter of technique."  Sometimes the technique can let the medium strength players down but, here, White does not go wrong.

40

Rc2+

 

(Forcing the king back)

 

…..

Kb7

 

41

Re5!

 

Doubled rooks can always be a danger so, White forces an exchange while he can to lessen the weight of the opposing army.

 

…..

Rxe5

 

42

Bxe5

Bc5

 

43

Rc4

 

Trying to force a second exchange, even with same-colour-square bishops, was not so good … but Black declines, anyway.

 

…..

Rh5

 

44

Bd4

Bb4

 

45

Rc1

Rg5

 

46

Rc2

 

Although wasting a tempo with his last move, White decides that this places the rook on a better square (than the restrictive g1).

 

…..

Rh5

 

47

g4

Rg5

The end-game follows the classic pattern whereby one should push forward a passed pawn and the opponent should try to block its path.

48

Rg2

Kc6

 

49

e4

Be7

 

50

Be3

Rg6

 

51

g5

Rd6+

 

52

Ke2

Rg6

 

53

Kf3

Bc5?

 

54

Bxc5

Kxc5

 

55

Kf4

 

The added misjudgement  (on top of swapping off a defender) of Black's 53rd move is that it puts the king further out of play - with no hope of capturing the pawn on b3, of course.

 

…..

Kd6

 

56

Kf5

Rg8

 

57

e5+

Ke7

 

58

g6

Rf8+

 

59

Ke4

Rg8

 

60

Rg3

Ke6

 

61

Rc3

Kd7

 

62

Kf5

Rf8+

 

63

Kg5

Ke6

 

64

g7

Rb8

 

65

Rc7

Kxe5

 

66

Rf7

Rg8

 

67

Kg6

Ke6

 

68

Rf8

Rxg7+

 

69

Kxg7

 

And Black resigned.

In the above game, Black knew what sort of game plan White was adopting right from the first few moves.  He even made a good counter move with the knight (which often gives White a sticky time), but then, for some unaccountable reason, he took it back!

In the second game, White briefly conceals his intentions and Black commits to a strange and irrelevant move and seems to be, strangely, thrown out of his stride.  

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Game 2.      Leicestershire League game, 1982.

Author  v  A Morley

Andrew Morley, a young Wigston Club player, was the current East Midlands Champion.  I was playing for the Melton Club and used my now-favourite Stonewall Attack.

 

1

d4

b5

An unusual reply

2

e3

 

So far not showing the intended opening

 

…..

Bb7

 

3

f4

e6

 

4

Nf3

a6

 

5

c3

Nf6

 

6

Bd3

c5

 

7

0-0

Nc6

 

8

Nbd2

Qb6

 

9

Qe2

Be7

 

10

Kh1

 

Removing the king from the Black queen's attacking diagonal

 

…..

0-0

 

11

Ng5

D5

I thought this not the strongest reply as it blocks the b7 bishop.  Obviously though, Black wants to contest the e4 square

12

Rf3

h6

 

13

Rh3

 

Bold attacking play against a player of Andrew Morley's calibre but this is what the Stonewall Attack is all about and, hxN would put Black in enormous trouble.

 

…..

cxd4

 

14

exd4

Qc7

 

15

Ndf3

Rac8?

This move is irrelevant to the defence of the king.  Moving the f-rook is probably better to allow escape squares for the king.

16

Bd2

Bd6

 

17

Ne5

Nd8

 

18

Rf1

Nd7

Black is belatedly clearing his ranks … it is now or never for White …

19

Rxh6!!

gxh6

 

20

Qh5

Kg7

 

21

Ngxf7

Rxf7

 

22

f5!!!

 

White needs the black-squared bishop in the attack

 

…..

Nxe5

 

23

Bxh6+

Kg8

 

24

dxe5

Bxe5

How can white clinch victory?

25

f6!!

Bxf6

 

26

Rxf6

 

Black's rook cannot re-take, of course, because of the winning Qe8

 

…..

Bc6

But now it can!

27

Qg6+

Rg7

 

28

Qh7+

Rxh7

 

29

Rf8 mate

 

The kind of finish one usually only dreams about.

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Principle 2. Developing pieces in the opening.

This principle is firmly in most players' minds but, like any other, can all too often be forgotten in the heat of combat.  The reasons, however, can be many … getting caught up in early play wherein piece development is neglected; inconsistency in the opening plan; etc., etc. The following game is an example of the former …. 

Game 3.           Leicestershire County Championship, 1974/75. 

    Author  v  M Whall

Black starts strongly and very aggressively with his (delayed by one move) Centre Counter …..

1

e4

Nc6

 

2

Nf3

d5

As White I usually enjoyed this opening because, if one is careful of the tactical threats, you can push the opposing queen around for a move or two!

3

exd5

Qxd5

 

4

Nc3

Qa5

The queen cannot very well retreat to d8 or Black has handed White two tempi.  The alternative is to risk exposure of the queen to the threats of minor pieces (theoretically bad!)

5

d4

Bg4

 

6

Bb5

 

White catches the 'aggression bug'

 

…..

0-0-0

This really leaves White with no logical response other than the text move below but, in any case, he likes the holes it will create in front of the Black king as well as the bad pawns (an isolated a-pawn and doubled isolated c-pawns)

7

Bxc6

bxc6

 

8

h3

Qh5

 

9

Be3

e5

White must be careful when facing such an energetic thrust but Black, in addition to his Q-side weaknesses, is attacking without having developed his K-side.  Will he be made to pay for this?

10

Qe2

 

White also wants to castle Q-side and, imperatively, get the queen off the d8 rook's path

 

…..

Bxf3

Bb4 looks stronger, threatening to advance the e-pawn

11

gxf3

 

Black may have thought that his aggression is about to pay off for he threatens to fork N and B

 

…..

exd4

 

12

Qa6+

Kb8

 

13

0-0-0

 

Due to Black's lack of development (plus his battered Q-side pawns), White is able to turn the tables.  It will now be Black who has to look to his defence.

 

 

…..

Qh4

This again allows the capture of the N or B because the d8 rook is defended.  Has Black triumphed after all?

14

Qa4

 

The d-pawn was pinned against the rook … now it is pinned against the queen – and attacked by three pieces!

 

…..

Bc5

Black defends with the bishop rather than the c-pawn, of course, because he can slip the bishop back onto the strongly defending b6 square.  Unfortunately ……

15

Ne4

Bb6

The bishop slips back onto its destined square but Black misses the real point of White's last move.

16

Bg5

Qh5

 

17

Bxd8

Qxf3

 

18

Rhe1

f6

 

19

Nd2

Qxh3

 

20

Re8

 

A nasty threat.  Think about the difference for Black if only he had developed his K-side first!  Will the g-knight or the rook it shuts in ever get a chance to join the fray?

 

…..

Qd7

 

21

Rde1

Kb7

 

22

Nb3

Qd5

 

23

Qb4

c5

 

24

Qb5

a6

 

25

Na5+

Ka7

 

26

Nc6+

Kb7

White feels that he is within an ace of a clever sacrificial combination but it just won't come so, he retreats – after all, he is material ahead in a winning position: why take risks?

27

Na5+

Ka7

 

28

Qb3

Qg5+

 

29

Kb1

Bxa5

 

30

Bxf6!!

Resigns

(And, no, as we have seen, Black never did complete his K-side development).

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Principle 3. Control of the centre.

Why is control of the centre so important?  The reader may already have played games wherein a thunderous attack down one side against, say, a weak king has won the game despite the centre being 'a mess'.  This may be so but it is the exception to the rule.  Pieces, especially the short-ranging knight are only at their maximum theoretical strength

near the centre of the board – on the side squares their value is halved.  Your pieces may not need to occupy those vital four central squares but, they should threaten or control them. 

If the reader is a beginner and not aware of how pieces are valued, it is mostly to do with the number of squares they threaten. Take all other pieces off the board and, in turn, count up the number of squares threatened by each piece but try this in different positions on the board.

The key to winning, however, is often where players place their pieces. The more experienced but weak player may still not have grasped the importance of placing pieces on squares where they achieve their maximum fire-power and where they are 'directed at the action'.  As chess is a war game we can equate this to the following .... a soldier places a machine gun down in the bottom of a small valley: his foe places his similar weapon on a ridge overlooking the valley.  Whose machine gun should be the most effective?  The following game illustrates this.

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